"Skate" has become the main skateboarding video-game series of today. "Skate 3" is already in development and is supposedly slated to come out in May.
Still, you have to give credit to "Tony Hawk's Pro Skater" for bringing skateboarding to the console. However, after eight sequels, each less critically viewed after the next, the Tony Hawk series isn't willing to let itself die and it now looks to take back its skating thrown.
Coming to all three major consoles November 17 is "Tony Hawk: Ride." This will be the tenth installment in the Tony Hawk video game series and is a sequel to the 2007 lackluster edition, "Proving Ground."
This biggest addition to the series is a skateboard peripheral that looks to get the players into the feel of skateboarding. Player's will have to perform their moves through the movement of their bodies with the most difficult moves needing to be performed with as much skill as a real skater.
Still, I can't help but think about what could possibly go wrong with this game:
-The mandatory use of the peripheral may either bring new life to this dying series or lead to the biggest flop in the series' history. But can Activision sell the idea of a game that involves playing with a peripheral that can falsely make you believe that you're actually learning to skate? Well, if "Guitar Hero" worked, why note "Ride"?
-Also, with a hefty price tag of $120, this questions why Activision would want to take a big risk with this game?
-November 17 is its release date. Same goes to "Left 4 Dead 2," "Assassin's Creed II," "Resident Evil: The Darkside Chronicles," and with "Modern Warfare 2" and "New Super Mario Bros. Wii" already out, why would anyone want to even ponder with this game?
Still, we can't draw any conclusions until the game comes out.


